Where is kolbjorn barrow




















The hero can either spare him and get a reward from him in Rock Raven. Or he can take Ralis down for what he has done. Simulation Games. Mobile Games. Elder Scrolls. Final Fantasy. Dragon Age.

Fire Emblem. Legend of Zelda. First-Person Shooters. Gaming PCs. Strategy Games. Technical How-Tos. Horror Games. Sports Games. Fighting Games. Classic Games. There are two draugr in alcoves in the first room of the catacombs, one immediately on your left as you enter, and the other diagonally opposite.

Any attacks, including sneak attacks, on these draugr will alert a third, magic-using draugr, who will come running from the next room. Once they have been dealt with, you will see one of the missing miners, Bradyn , lying dead to the west against a broken table.

To his left is a random war axe. Proceed into the second room of the catacombs, and you will see a pull chain ahead and rotating doors to either side. You can hear another draugr nearby. The chain activates the rotating door to the northeast. There is a leveled draugr in this room, and another pull chain in an alcove, with a bowl and two goblets underneath. There are two more rotating doors in the room, to the northeast and southeast.

This second pull chain opens the other rotating door in the first room to the southwest, with another draugr behind the door. In the corridor to this next room is a leveled greatsword see bugs. Climb the short set of stairs to enter the room, but be careful, as there is a tripwire that triggers a battering ram , while a spellcaster trap is in the southeast room on the left.

To the northwest is an upright sarcophagus that is still partially buried in rubble and ash, while ahead to the southwest is a lit brazier with a burial urn beside it see bugs. There is a pressure plate between this room and the room to the southeast with the spellcaster trap, which activates a battering ram in the first room. The spellcaster trap shoots firebolts at you, and uses a filled common soul gem , with two other random, filled soul gems in the alcove with it.

In the spellcaster trap room is a lowered gate blocking stairs up to the northeast. There are four handles to the right of the gate. The third handle down causes a poison dart trap to fire across in front of the gates. To open the gate and two other gates behind it, pull the second handle from the top, then the bottom handle. Once through the entrance, you will find two draugr, one to either side of the first junction.

The path to the right that previously ended with the chest now links up with the other path and continues into the first large room, the site of the first battle with the draugr. There is one leveled draugr in the doorway opposite. As soon as you step into the room, it will rush towards you, even if you are sneaking and completely hidden. Once the draugr is taken care of, there are no more draugr in this room; however, many more are ahead. Return to the previous room and enter the room to the northwest, where the previously buried upright sarcophagus ahead will burst open to reveal a leveled draugr.

The path turns to the northeast and descends a few more steps. At the next junction, the path splits, continuing to the northeast and the southeast. There is blood all over the floor, and dead miners and guards in every corner. What look like flame spout traps are across most of the floor, with an untrapped area in front of the entrance and leading to the southeast and southwest around the edges of the room.

The floor plates are in fact timed pressure plates, and you need to compress all of them to open the gate to the flooded alcove to the northeast. Using the Slow Time shout can help, but it is fairly easy without it. Behind the gate is a deeply flooded small alcove with a broken stone bridge leading to a pedestal. On the pedestal is Ahzidal's Ring of Arcana , and under the water is a large coin purse , a burial urn, and a random battleaxe. Back in the main room, there are two open upright sarcophagi against the northeast wall, with the gated alcove between them, and a dead miner by the gate.

There is a raised section to the southeast, with a dead miner leaning against the steps. Upon the raised area are stone benches to either side, with a second dead miner next to the bench on the left.

In front of you is a stone altar, with a dead guard laid on it. There is blood all over the altar, as well as a leveled dagger and a bowl containing three petty soul gems two empty and one filled.

Against the southwest wall is a flight of stairs leading up. At the bottom of the stairs is a dead guard, and underneath the stairs is a broken sideboard with an apprentice-locked chest, a random pair of gauntlets , and a random potion of invisibility. To the left is a set of shelves containing a random helmet , a random mace, and three loose coins.

The draugr mentioned previously is on the other side of the bridge, unless you dealt with it from above. Once you cross the bridge, you will hear another draugr approaching. Follow the corridor forward, and as it turns to the southeast, there is another draugr at the bottom of a short flight of stairs. The corridor turns back to the northeast and exits into the room with the tiled puzzle floor. You can hear several draugr moving around before you can see them, as you are on the balcony above the room.

There are three draugr, including one magic user. There is a dead miner at the southeastern end of the room on the stone altar, and a second dead miner near the flooded alcove where you retrieved Ahzidal's Ring of Arcana. Exit the room via the door in the northwest wall, and follow the corridor as it descends, past the stairs on your left that you came down during your last visit, and straight ahead to a newly excavated area.

There is a doorway in front of you with a raised gate. Pull either of the chains to start the nearby rotating door, then pull it a second time when the doorway is lined up with the small alcove behind to reveal a whale symbol. Repeat the process for the other chain. Turning the rune totems both to whales and pulling the lever will open the southern gate, giving access to the armor. After collecting the armor, turning both totems to eagles and pulling the lever again will open the trap door in the floor and allow you to continue.

Any other combination will cause a poison dart trap to activate and fire from the backs of the two thrones. Jump to: navigation , search. Exterior Visit by chance or because of a rumor. Exterior Visit after first letter , during Unearthed quest. Kolbjorn Barrow Visit after first letter, during Unearthed quest.

Exterior Visit after second letter. Kolbjorn Barrow Visit after second letter. Through the entrance door, you will find that there is now a second path to the right that descends a couple of steps and ends with a novice-locked chest.

Back the other way, you will find a dead miner at the top of the stairs by the large urn. As you descend into the room, the site of the previous battle with draugr, you will hear at least one draugr breathing. Using the Aura Whisper shout will identify four draugr, one on each of the raised areas, with two more draugr slumbering in alcoves. Once they are taken care of, you will find the corner of the eastern raised area has been dug out, revealing an unlocked chest in an alcove.

There is also a dead miner on this raised section. A third dead miner is just in front of the doorway into the next room that was previously full of ash. Now the room has been partially dug out, with a leveled draugr standing by a pillar supporting a broken walkway ahead. To the right of the pillar is a dead miner, with another to the left on the ground. As you approach the pillar, you will hear the sounds of a word wall. To the northwest is a doorway into catacombs, with yet another dead miner just in front of it.

Exterior Visit after third letter. Kolbjorn Barrow Visit after third letter. Exterior Visit after fourth and final letter. Kolbjorn Barrow Visit after fourth and final letter. Nordic Ruin: Kolbjorn Barrow view on map lore page. Never storage is safe. Southeast of Raven Rock. Exterior Visit by chance or because of a rumor Ralis Sedarys When you first arrive at the site, you will find Ralis Sedarys busy working away with a pickaxe in the middle of some stone arches.

The top of a Nordic barrow is barely visible around the edges. A hay pile is in the middle of the dig, and beside it is a pickaxe and The Journal of Ralis Sedarys - Volume Taking this and each future journal is not counted as theft, and the journals will disappear if not taken during each visit. Talking with Ralis will prompt him to explain that he is on a dig for some antiquities for a financier, but he doesn't have the funds to hire miners to excavate the site, as he will receive no pay until delivery.

He's looking for a donation of 1, septims for a share of the treasure. Once you pay the gold, he will say he will manage the dig if you can manage the gold, and he will send word to you once more progress has been made; see the relevant quest page for more details. In the immediate vicinity are five scathecraw and five trama root plants, and to the east-northeast is a heart stone deposit. Exterior Visit after first letter , during Unearthed quest Ralis Sedarys A few days after making the initial donation, you will receive a letter from Ralis Sedarys by courier asking you to return, as the excavation has run into some difficulty.

Upon your return, two small tents and one large tent have been erected to the northeast of the barrow, with a bench outside the large tent, and a campfire lit in front. When you head through the doorway an earthquake will happen and loosen some rocks that will damage the two Draugr waiting down below. Then get rid of the remaining Draugr and step inside the next chamber.

To open the gate, walk over every tile. Inside the gate is Ahzidal's Ring of Arcana , a ring that gives you two new Apprentice level spells. Head up the ramp and into the hall with swinging axes. Rush towards the gate and pull the chain just above you to return to the second chamber. Head back topside, taking note of the partially revealed Word Wall. Once topside talk with Ralis to discover that, once again, he needs a large amount of gold this time to hire much more experienced bodyguards.

Hand him the money and take your leave once more. After a few more days, the courier returns to you once more. He quickly tells you that this will be his last delivery to you from Ralis. Return to Kolbjorn Barrow to find that once more every single miner and bodyguard has been murdered. The only difference being that they are now topside as well, yet there are no Draugr to be found wandering the site.

Enter Ralis' tent and read his journals to discover what has really been going on. Then head down into the barrow in search of Ralis. Quickly go through all of the chambers and hallways that you had gone through before. Before you reach the chamber with Azhidal's second ring, head to your left to find a newly unearthed section of the barrow. Inside the chamber sit a few more Draugr, two wall chains, two carvings with an eagle, a whale and a snake, a lever, a gate heading downwards, and another gate that holds ' Azhidal's Armor of Retribution.

To open the gate that holds the armor , turn the carvings so that both are show to show two whales and activate the lever. Grab the Armor and then switch the carvings to show two eagles to open the gate on the floor.

Head down and turn to your right, inside the gate sits the last piece of Azhidal's Armor: Azhidal's Helm of Vision. To open this gate, you only need to turn the carvings until they both show snakes and pull the chain.

Now head towards the door to heal Ralis trying to raise Azhidal from the dead. Rush towards him to find that you are too late, as Azhidal himself returns. Quickly kill off his Draugr bodyguards and then begin to take him down. Beware of his fire magic and deal with anyone he brings back to life with a spell. Once he is taken care of, make sure to loot his body then speak to Ralis once more.

Turns out that it was Ralis killing the miners the entire time and now he wants you to keep it quiet. Either agree to do so and be able to use him as a companion or fight him to the death. Unfortunately, all your investment then goes to hell. Once you return from Apocrypha , head out the next hallway and turn the pillar to reveal a staircase that leads back to the chamber with the Word Wall containing Cyclone.

Once you leave the ruins , the entire campsite will be gone.



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